Turn Lifecycle
What happens each turn, from map broadcast to action declarations.
Turn Lifecycle
Each turn lasts one day. The deadline for submitting your action details is 21:00h. Shortly after, the system resolves the turn and publishes the results.
Map broadcast (public)
At the end of each turn, the Host publishes an updated map. It shows:
- Items on tiles and Collapsing Tile markers.
- Who died and who gets credit for the kill.
- Completed tasks.
- Armed mines and bombs (including how many turns until bombs explode).
- For dead players: their equipment and chosen advantages are revealed.
Player positions are not shown unless something reveals them (Mountain, Snitch Cell, etc.).
What's hidden
Cause of death is usually not reported. Exceptions:
- Death by being pushed into a Collapsing Tile.
- Death while performing a task.
- Whether the killer also died.
Reading between the lines
Compare each broadcast to the previous one. A crafted item disappearing from a tile means someone visited it. Items appearing where a player died hint at the death location. The map tells you more than it seems if you pay attention.
Private briefings
After the broadcast, each player receives a personal event log from the Host detailing everything that happened to them during the turn. See Private Briefings for the full breakdown of what's included and how to read it.
Your declarations
After receiving your briefing, you submit:
- Action details for the action you preselected last turn (targets, directions, enhancements, conditionals).
- Action name for next turn (must be different from this turn's action and respect cooldowns).
- Optional: Questions, Host Services, or Deliveries you want to spend credits on this turn.