Survival Docs

Reference Tables

Quick-lookup tables for cooldowns, damage, loads, recipes, material odds, and audibility.

Reference Tables

Action cooldowns

ActionCooldown
Track2
Move3
Take2
Throw2
Rest3
Take Cover2
Dismantle2
Crafting2
Use Medicine2
Activate Grenade2
Activate Mine2
Activate Bomb2
Use Radar3
Use Adrenaline3
Replicate4
Sex3
Push3
Punch3
Use Sword3
Use Flail3
Use Boomerang3
Shoot Arrow3
Fire Bullet3
Steal3
Give2
Use Scythe3
Listen3

Damage and effects

Action/ItemBase effectEnhancement
Punch2 damage+2 per increment (2 energy, up to 4×). Hit again (3 energy)
Sword7 damage+3 per increment (2 energy, up to 4×). Hit again with 2 swords (1 energy)
Flail7 to all in tile+2 per increment (2 energy, up to 4×)
Boomerang1 per tile along loop+1 tile range (1 energy). Consumed if no hits
Arrow6 in tile, −2 per tile distance+1 tile range (2 energy). +2 damage (2 energy, up to 4×). Extra arrow (1 energy)
Bullet11 in tileExtra bullet (1 energy). +1 tile range (3 energy)
Scythe99 in tileNone
Grenade6 in tile after 2 turnsExtra grenade (1 energy)
Mine11 in tile on entryExtra mine (1 energy)
Bomb13 in tile + 7 adjacent after 3 turnsExtra bomb (1 energy)
Rest+2 energy, next enhancement costs −1None
Sex+5 next turn, costs 2 now+2 recovery, +1 audible range (0 energy, up to 4×)
Take CoverHits reduced by 2 (11 with Shield)None
Medicine+8 energy to targetExtra medicine (1 energy)

Item loads

ItemLoad
Waist Pack−2
Materials0
Bullet1
Boomerang, Grenade, Mine, Medicine, Adrenaline2
Arrow3
Bomb4
Sword, Shield, Flail5
Replicator, Scythe, Camouflage6
Armor7
Radar8

Base carry capacity: 12. Items exceeding capacity drop to the ground.

Crafting recipes

ItemMaterials
Boomerang1 Wood
Arrow2 Wood
Sword1 Wood, 1 Metal
Shield1 Wood, 1 Metal
Flail2 Metal
Grenade1 Gunpowder
Mine1 Wood, 1 Gunpowder
Bullet1 Metal, 1 Gunpowder
Bomb1 Metal, 2 Gunpowder
Camouflage3 Herbs
Medicine1 Herbs, 1 Oil
Adrenaline1 Herbs, 2 Oil
Waist Pack2 Leather
Armor2 Metal, 2 Leather
Replicator1 Metal, 2 Magnet
Radar2 Metal, 2 Magnet

Crafting a Waist Pack increases carry capacity by +2. The Workshop grants 1 free extra material per crafting.

Material odds by tile

TileWoodMetalGunpowderHerbsOilLeatherMagnet
Grassland25%25%15%15%10%5%5%
Lake30%15%5%25%15%5%5%
Harem20%15%10%20%20%10%5%
Workshop5%20%20%20%20%5%10%
Dining Hall20%15%10%25%20%5%5%
Bunker15%30%20%5%5%10%15%
Hall of Fame30%30%5%10%5%10%10%
Coliseum30%30%15%5%5%10%5%
Forest35%5%5%25%10%15%5%
Mountain20%25%10%20%5%5%15%
Desert25%20%10%20%5%15%5%

Audibility

EventRange
Death1 tile
Bullet fired2 tiles
Grenade explosion2 tiles
Mine explosionUp to 2 tiles
Bomb explosion3 tiles
SexIn-tile (enhanced: +1 per increment)

Collapsing Tiles schedule

  • End of Turn 5: first tile marked (collapses Turn 9).
  • End of Turn 6+: one tile marked per turn, each collapses 4 turns later.
  • Maximum game length: N + 8 turns.

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