Tiles & Landmarks
Special tiles on the island and their effects.
Tiles & Landmarks
Special tiles add variety to the island. There are always floor((N − 13) / 2) of them, placed randomly by the Host. They never occupy the mandatory starting tiles. Each tile is identified by a code based on its type (see Tile naming).
Lake
Resting here restores 3 extra energy on top of the normal amount. A tempting recovery spot, which means other players know that too.
Harem
There are always willing partners here for the Sex action. Useful if you need energy and don't have a teammate around.
Workshop
Any Crafting performed here gets 1 extra material for free. Boomerangs and Grenades can be crafted here at zero material cost. This is the best place to build Armor if you can get the materials there.
Dining Hall
Enhancing actions costs 2 fewer energy while you're inside. A good place for powered-up fights or large item exchanges.
Bunker
Protected from explosions, gunfire, and Lightning Strikes. The safest tile on the island when bombs are ticking, but other players may have the same idea.
Hall of Fame
Ending a turn here grants 3 Audience Credits. Worth visiting if you can hold it, but expect company.
Coliseum
Killing someone here grants 6 extra Audience Credits and restores 8 energy. A deathmatch arena by design. Quiet unless someone brings a weapon.
Forest
You can't see or hear other players inside. Good for hiding, bad for knowing who's hiding with you.
Mountain
You can see all tiles on the island except special ones. The catch: everyone can see you while you're up there. Invisibility (Camouflage) still works on the Mountain.
Desert
Leaving the Desert requires boosting your Move with 3 energy, or being pushed out. If you enter voluntarily, make sure you have a plan to leave. If someone pushes you in, you're stuck until you can afford the exit cost.